New cinematic looks cool. Tiefling looking into telescope during the day, alweys felt wrong. Beach scene just needs to get rid of falling animation.

Game realy needs to communicate passage of time more clearly. The whole campaign hook is revolving around race with time. 5 minute walk is supposed to represent a couple of hours travaling. There are 2 ways of making this representation obvious. Dynamic day/night cycle, or jump cuts.

I remember them saying that dynamic day/night cycle is hard to impliment in current engine. And requires new schedule for NPC.

If they split the map in much smaller pieces and put them on the world map it'll solve a whole lot of problems with narrative, rest intervals, and day/night cycle. Having 3-4 illumination, and NPC behavior templates for small maps is much easyer than creating dynamic day night cycle.