Hi. I dislike the dipping as-is for both thematic and mechanical reasons.
The thematic reason is that dipping a non-flammable object into a fire of any size - even a candle flame - feels "gamey" and reduces immersion.
The mechanical reason is that it encourages constantly dipping your weapons. You end up doing extra things within / before each combat to get that little bonus, making combat less fluid.
What would be feel more realistic is what others have said - coating it in oil or some other viscous / flammable substance, allowing it to later be ignited for a short period of time. In terms of the mechanical process, perhaps a simple solution is that you can only dip if you have oil in your inventory. When you touch the flame, an oil flask is consumed. However, since the game already tracks flame/poison state on weapons, I can see a new state "greased", that can later transform to enflamed when touching fire.
Last edited by SingleShot; 28/02/21 07:46 PM.