I'm with Zellin and grysqrl on this one
I don't like trying to manage two time flows at once within the same combat/situation/party. It's just bizarre that you can be on one side of the invisible wall and the clock is ticking normally, and on the other side time is frozen and parsed out into 6 second intervals.
I think the problem is compounded because of all the various ways in which time doesn't really exist, or gets suspended in different ways for different characters. Obviously this isn't the only place where that crops up, but its pretty pronounced. I feel like the party should share the same timeflow at all times. One character shouldn't be able to slow it down, while everyone else is continuing at the 'normal' pace unless there is chrono-magic at work. Even if the "normal" pace of the hourglass is pretty illusory anyway in this game. I don't like it how it splits like that, just because one person is sneaking about or whatever.
Its one of those features where the game can't seem to decide if it wants to be a party based game or a single player game, and the compromise they settled on just feels a bit weird.
Last edited by Black_Elk; 28/02/21 07:48 PM.