Originally Posted by Dastan McKay
Originally Posted by fallenj
Edit* A better solution would probably have people not chained stay in real time while people that are chained together join the fight at the same time.
This won't work in most cases. If you are sneaking around to ambush enemies, most likely you unchained your characters.

Originally Posted by Dastan McKay
Originally Posted by fallenj
Bombs, spells, and abilities that would kick you out of stealth will do there feature like intended going into combat. So say I have Gale shoot a fireball into the characters already in combat, the fireball will apply its damage and Gale will roll initiative and act on the next turn.
Except if combat started because of a dialog and your character didn't roll the highest initiative you are now in situation when your real time party members have to use there ability faster than AI notises them. What we are geting is your real life reaktion time affecting gameplay in a TURN-BASED game.

I'll start here with the basics of d&d 5e for Surprise round.
Surprise
A band of adventurers sneaks up on a bandit camp,
springing from the trees to attack them. A gelatinous
cube glides down a dungeon passage, unnoticed by the
adventurers until the cube engulfs one of them. In these
situations, one side of the battle gains surprise over
the other.
The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice
each other. Otherwise, the DM compares the Dexterity
(Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing
side. Any character or monster that doesn’t notice a
threat is surprised at the start of the encounter.
If you’re surprised, you can’t move or take an action
on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be
surprised even if the other members aren’t.

-copy/paste of the free pdf on 5e rules page 72.

First quote: It would work, first group starts battle, additional groups come in stealthed? make a stealth check vs enemies perception. It would work as if you tried to make a stealth check and hide mid combat. Either way your late to the fight and don't get to act till next turn, roll initiative and welcome to the fight.

Second quote: What are you even talking about, you quoted a example of me explaining how the game is currently for non-ranged characters...yeah

Anyway my post was in favor of keeping the two since Larian seems fond of the idea and tried to adjust it so it was less broken.