Originally Posted by Pharaun159
Originally Posted by Gwmort
Spell wise Spike growth is my new best friend. I have to assume they will make the AI smarter to keep out of it in the future, but for now whole packs of enemies will shred themselves just trying to get at me, I love it. the sphere is really cool too, I wish it shared initiative with the druid though so it felt more like using your action to move it instead of taking no action and then the sphere may get a turn later if you can keep the concentration up. Moonbeam is crazy powerful. I used it in the Blighted Village and from a rooftop, I could target a different goblin every turn and one shot them. I did always picture moving it though as the illuminated area moving along the ground and not just dropping another beam at the new location.

Yeah, haven't messed with badger yet. Really tempted to start over. Getting my butt kicked in the underdark. Think ill go club and shield. Should fet pretty good ac, as you say.i didnt realize flame sphere acted on its own. Thats actually kinda nice. Spike growth is awesome for slowing things down, but I haven't seen it do much damage yet.

I like that it makes you think tactically to control the battlefield. For example I was having trouble with the redcap fight in the swamp just tanking in bear, so instead funneled the fight up one of the narrow paths, spike growthed the whole path and then hit one at long range to trigger the fight, they all ran up through it, usually taking at least two turns, sometimes more if Wyll knocked them back with agonizing blast.