No, I meant it literally.
You said that days in games with a day /night cycle are too short, but that's simply not true if you make them longer, isn't it?
I've literally never played a game with accurate to real life day/night cycles. Probably because making them accurate to real life can easily make the cycle itself either largely irrelevant or disruptive of the gameplay, so that isn't necessarily good to have either.
That isn't to say a day/night cycle is never worth it. Depending on the game it can add quite a lot to the experience. But it is equally true that not all games necessarily benefit from a day/night cycle, and I am not sure BG3 is one of those games.
That said, not sure what' strikes you as so "arbitrary" about having a preference for consistency and verisimilitude over highly abstracted and convoluted subsystems like "We'll swap between day and night whenever we'll feel like".
The arbitrary part is because at the end of the day these are your preferences. Preferences are largely arbitrary by their nature. I am sure you have your personal reasons for having those preferences but that doesn't make your preferences founded in fact. So calling out my opinions as being arbitrary makes very little sense to me.
All gameplay is an abstraction. Even your proposed day/night cycle would most likely be an abstraction unless the duration of day and night sync up with the lengths of a day in Faerun, which I highly doubt it would.
So when my characters run around in the daytime of Faerun for 20-30 minutes and get tired and need to rest and it suddenly becomes night I am not perturbed by it because I understand it to be a gameplay abstraction to represent the passing of time.
Just like a day/night cycle in which daytime comes and goes in the span of 20-30 minutes.
They're both gameplay abstractions. It just comes down to which one you personally like more.