Originally Posted by Ayvah
Originally Posted by IrenicusBG3
What people want is that we have the same degree of mechanics and immersion as ....uh... Baldur's Gate.

Not less.
Again, what does a day/night cycle mean to you?

In Baldur's Gate, what was it except cosmetic? The dimmer switch is really all it would take for you to feel "immersed"? If that's really all it would take, then both I and Larian both seem to struggle with understanding this. A cosmetic day/night cycle is not at all hard to implement in a game, but I guess we just kind of struggle with understanding the point.

I really don't care for a cosmetic day/night cycle. If it's implemented, it should matter.

I can understand your struggle if you are a JRPG fan. But cosmetic or not, it adds to immersion and is pretty standard for virtually any CRPG. It is no surprise that many non-rpg games (and JRPGs) have nowadays. The way it is now, there are no night quests and it seems ridiculous that a D&D campaign will have minimal night quests.

BG2 had some night-locked questions and I would have no problem if Larian wanted to improve to full day/night cycle routines, but keeping the minimum on the industry seems fair.