I would on the other hand like to see crittical hit camera (dice sliced in half) being optional ...
When that animation ocurs, i usualy have no idea (read as: cant see) what is curently happening ...(
People were complaining about this in the first EA release, and it looks like Larian still doesn't know what to do with that sequence.
It's a little better in this most recent patch, at least the camera doesn't focus on a wall or something so you can't see anything. But I still don't understand what the game is trying to show me , in the 3 or 4 times I've seen it trigger in this new patch. They either need to get rid of it, or make it more obvious to the player what is happening.