It's kinda what i was imagining. But when thinking about it I encountered a very nasty problem. How do you determine the size of the turn based area? In some smaller "dungeons" it can easily be the whole area and certain distance around entrances. But what about large areas?
There is no such problem actually. They already have logic for such areas for enforced turn-based. The area is easily determined by fully loaded area. The game never keeps the whole map fully loaded and active, it's always some distance around your character and then there is only some lanscape loaded, but far away NPCs and interactive objects are turned off from existance.