I feel like implementing all of the classes but not having companions to go along with each class is bad for the game's balance. It would inherently pressure players to pick classes for their main character that don't have a companion to go along with them.

Of course, this could be mitigated if multiclassing became a thing, but not completely, given many characters might not have the stat spreads to multiclass very well.

That said, maybe some of the remaining companions could actually have slightly different stat spreads and one of two different base class options upon joining the party. This is something Pillars of Eternity 2 did, probably one of the few things that game did extremely well (that game had 3 highly thematic choices for each companion, some of them multiclass).

Last edited by Saito Hikari; 02/03/21 07:09 AM.