Originally Posted by Ayvah
Originally Posted by IrenicusBG3
What people want is that we have the same degree of mechanics and immersion as ....uh... Baldur's Gate.

Not less.
Again, what does a day/night cycle mean to you?

In Baldur's Gate, what was it except cosmetic? The dimmer switch is really all it would take for you to feel "immersed"? If that's really all it would take, then both I and Larian both seem to struggle with understanding this. A cosmetic day/night cycle is not at all hard to implement in a game, but I guess we just kind of struggle with understanding the point.

I really don't care for a cosmetic day/night cycle. If it's implemented, it should matter.

Wait WHAT?? Cosmetic?! In BG2 ?!! My god so many people are ignorant regarding the previous BG games. Why in hell do you thing its one of the greatest games ever??!!
In BG2 day/night cycles where FAR from cosmetic. Some quests/events could only be started during the night! Some creatures changed during the night! Some vendors/NPCs also only appeared during the night. One quick example, THE GRAVEYARD DISTRICT. Also Vampires would show up etc etc...
Man this forum... Did NO ONE even bothered to play and finish BG2 before testing BG3 EA?! (including Larian employees...).
Day/night cycles including PASSAGE OF TIME should of been on the devs to do list from day one. But I guess multi-million dollar cinematic dialogues and sex scenes is a lot more important to <rpg gamers> now.

Last edited by mr_planescapist; 02/03/21 08:12 AM.