Originally Posted by SorcererVictor
I just don't get it. There are a lot of low level D&D games, examples of it are Dark Sun : Shattered Sands and Temple of Elemental Evil. But there is a huge difference between then to BG3. You don't start the game escaping a spelljammer mindflayer ship and enter in the underdark on chapter 1. It just makes no sense. Underdark in all D&D video games that I've played :

There are a lot of games that make this design error. For example, in a 3d Shooter it is a must to start with no or low level weapons and items and low level enemies. It's just no fun to immediately get an RPG without any effort and immediately face the biggest bosses.

The same is true for strategy games - you start with a lowly settler and build a civilization to stand the test of time, getting planet busters and starships in the end.

And the same is true for RPGs - you start as a child, at level 0, in the countryside. Your village is threatened when a big nautiloid falls out of the sky. People emerge from it who claim to have been abducted. But some of them act strange and ally with Goblins to attack the villagers.

Of course you can deviate from the classic formula. But you have to be a good writer to pull it off.

Last edited by Arne; 02/03/21 08:54 AM.