Ok. So. I love this game. It saddens me when things get too negative. Overall, this is only a small item on my BG3 wish list. Really think about it. Is how they are handling day/night really that bad?

Again, bringing it back to the point. Although having some living, breathing world would be awesome, I don't want to break Larian. Lol. Also, programming day/night realtime clock in a game 20 years ago is not as intensive as today. Think of ALL the things they'd have to redo, ALL the various dialogue options and scenes reworked. This isn't just a rework the dialogue text or whatever. They have to have a daytime version of every dialogue cutscene and a nighttime version as well. What many seem to overlook is that this game is a whole lot more complex than BG1and 2 and even previous D&D games like Neverwinter. Just look at the hard drive space requirements. They aren't requiring that much hard drive bcause they think its a great idea and they want to upset people.

All this post was about is if you are going to link dialogue/ character development to end day then you force people to end day too frequently or you punish them by missing out on fun dialogue.

Honestly, it isn't that bad, as far as day/night cycle goes. I am replaying and retesting this. I went without end day until the crypt fight. Not much difference in dialogue between when I rested more frequently and this. Continue without calling it a day until the druid camp...same. Not much missed dialogue.

So, would we rather have day/night or Half-orc and barbarian and sorcerer and Paladin options, or more story?

Still, it would be cool to just implement a few tweaks on the camp end day long/ short rest functionality, and that was more the point. The natural tendency is to push on as long as possible without calling it a night,and I can practically go the whole first act without 1 night's rest, thus missing out on a lot of character development.