Originally Posted by GM4Him
Ok. So. I love this game. It saddens me when things get too negative. Overall, this is only a small item on my BG3 wish list. Really think about it. Is how they are handling day/night really that bad?

You seem to argue out of feelings rather than a more rational approach and have disregarded the plethora of more or less well-reasoned criticisms. I guess being less analytically-minded would be an advantage when it comes to ignoring aspects that are not so good, or downright detrimental to the game.

If it makes you feel any better though, most if not all the criticisms comes from a good place from people who have recognized the potential of the game, respect the legacy Larian was keen to take on, and are passionate about it. Not that I feel entitled to it, but Larian could quell much of this building criticisms by actually communicating with the community. If we are flogging a dead horse and this issue is set in stone (like the RTwP vs RT and 6 vs 4 member party admittedly were), then all but the least reasonable of critics could re-focus their criticisms for the betterment of the game. This is the purpose of the early access after all. "Isn't that bad" is a rather poor defense of such an important aspect though.

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Think of ALL the things they'd have to redo, ALL the various dialogue options and scenes reworked. This isn't just a rework the dialogue text or whatever. They have to have a daytime version of every dialogue cutscene and a nighttime version as well. What many seem to overlook is that this game is a whole lot more complex than BG1and 2 and even previous D&D games like Neverwinter. Just look at the hard drive space requirements. They aren't requiring that much hard drive bcause they think its a great idea and they want to upset people.

Resources are finite and a matter of priority. A lot of people rightfully see this issue as a pretty huge deal, for objectively very good reasons (that you ignore). But this needn't be the all-consuming project you seem to think. Larian has already been playing around with lighting on various cut-scenes and not every moment needs be re-touched to reflect a multitude of lighting variations.


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So, would we rather have day/night or Half-orc and barbarian and sorcerer and Paladin options, or more story?

You are not doing a service to your sentiment by deceptively cherry-picking examples. Let me rephrase this to...what would you prefer? Day/night cycle (that also address balance issues, lack of immersion, narrative dissonance) or climbing bulls, throwing boots, throwing enemies, shoving enemies, dipping weapons. All these were prioritized ahead (though some were assets from DOS2) of everything you mention and everything else so far, and who knows what next unimmersive shenanigans Larian prioritize over BASIC FEATURES...especially when we're not allowed to call them out for it?