Ok. So. I love this game. It saddens me when things get too negative. Overall, this is only a small item on my BG3 wish list. Really think about it. Is how they are handling day/night really that bad?
Again, bringing it back to the point. Although having some living, breathing world would be awesome, I don't want to break Larian. Lol. Also, programming day/night realtime clock in a game 20 years ago is not as intensive as today. Think of ALL the things they'd have to redo, ALL the various dialogue options and scenes reworked. This isn't just a rework the dialogue text or whatever. They have to have a daytime version of every dialogue cutscene and a nighttime version as well. What many seem to overlook is that this game is a whole lot more complex than BG1and 2 and even previous D&D games like Neverwinter. Just look at the hard drive space requirements. They aren't requiring that much hard drive bcause they think its a great idea and they want to upset people.
All this post was about is if you are going to link dialogue/ character development to end day then you force people to end day too frequently or you punish them by missing out on fun dialogue.
Honestly, it isn't that bad, as far as day/night cycle goes. I am replaying and retesting this. I went without end day until the crypt fight. Not much difference in dialogue between when I rested more frequently and this. Continue without calling it a day until the druid camp...same. Not much missed dialogue.
So, would we rather have day/night or Half-orc and barbarian and sorcerer and Paladin options, or more story?
Still, it would be cool to just implement a few tweaks on the camp end day long/ short rest functionality, and that was more the point. The natural tendency is to push on as long as possible without calling it a night,and I can practically go the whole first act without 1 night's rest, thus missing out on a lot of character development.
Yes, in my opinion it is bad; walking around in permanent midday sun is jarring and creates the sense of a world that does not change. Others are not bothered by it, I am. I want to roleplay; to sneak around a settlement at night (not jump from shadow to shadow on a summers day), to explore a wilderness in a storm, to hear the sounds of the city of Baldurs Gate in the evening (BG2 did a wonderful job of this), to break into houses when its dark, to have a night time mission to hunt vampires for example, etc. Do you see how many wonderful opportunities to RP are taken away by having no day/night cycle?
I assume there could be an issue in that by insisting on using costly cinematics for pretty much every interaction (whether every interaction needs such cinematics is for another discussion), it makes implementing a day/night cycle very difficult because they need to be relit for evening scenes. I can only assume that is resource heavy.
Also, I really don't think having a day/night cycle inherently means not having Paladins or Half-Orcs in game; as far as I know they are in the core rules of DnD. There'd be an uproar if they weren't included. Anyway, at this juncture it's something of a fruitless discussion; they were quoted as saying there won't be a D/N cycle months ago.