Originally Posted by DragonSnooz
Originally Posted by VDA
1. The Problem

A lot of players are frustrated by failing rolls that should be within their character's capabilities, as well as characters that should be bad at something ending up managing DCs that the character who specialises in that something fails.

2. The solution

In earlier versions of DnD you were able to take 10 + skill modifier ( your score in Athletics + STR ) to do the DC instead of rolling a d20.


What I propose is that there is an option/mode that allows you to take the 10+Modifier by default. If the character's 10+modifier fails the DC, then they can roll the dice for it. This way, there's fewer checks, less RNG, less frustration for the players and less savescumming.
Well, Larian has rebalanced DC checks each patch. They're using Early Access to get data on savescumming hot spots to identify DCs that are too challenging.

We'll probably get a passive variant for checks down the line. At least passive perception hopefully, I had one unlucky playthrough where none of the traps in the Dank Crypt were spotted.

Right now Larian has been using inspiration for dialogue checks. So if your druid chooses druid options in dialogue etc., you'll get some inspiration dice (which is a re-roll for a dialogue check in Baldur's Gate 3).

Yeah there is this particular perception I have not won through all my play throughs in the wetlands when heading to the teahouse. I can get pretty frustrating. I have seen more ability checks successes in patch 4 though, so at least like you said, they are working on it.

Last edited by Pandemonica; 02/03/21 04:15 PM.