Originally Posted by Pandemonica
Originally Posted by VDA
Originally Posted by Pandemonica
They have already done that with Loaded Dice.


I'm fairly sure that if you do 10000 rolls with Loaded Dice on or off you will get the same success rate. Loaded Dice only makes your RNG better after a failed roll, no?

What I'm proposing isn't that.

No, basically you are eliminating the need to roll for probably over 50% of the ability checks. Even with the +10, you still had to roll back in the day, it just made it more likely to succeed. But there was always the chance that you could just roll unlucky. Say a saving throw was 15, you had a +10 modifier, and you rolled a 1, you still lost the check.

Take 10 was you could treat the dice result as if it were a 10 in situations where your character wasn't under pressure. It was a way of making sure a grandmaster with decades of experience wasn't messing up simple tasks absolutely constantly. If you had a modifier of +5 or above you would always succeed an easy check with a DC of 15. It stopped those ridiculous "How do you miss a volcano" situations.