Freelancer was annonced as a free-form Space sim but all we got is a watered-down, arcade space shooter.

No dynamic prices because the devs thought it was "too difficult for the average player". The thing is: a small palm game called Space Trader DOES have dynamic prices.

As was said, no mission varieties. Again, in Space Trader you had many different missions: chase a fighter-prototype across the galaxy, fight a space monster who is menacing a planet, get rid your ship of space-rats (who eat your cargo and mangle your ship)... It was promised to have trader missions and such.

The Storyline is not bad although you are everything but not a freelancer. Very linear story, after finishing it you can throw the game away. Nothing original nor breathtaking.

It is far from a sim. No ejecting, shield balance, energy menagement, rolling, manual docking... All made for the "average user" which means the game is made for complete idiots. You CAN enjoy it but not for long. It's a game made for bargain-bins. Starlancer was awesome and now I think I know why: Warthog, a british company, helped Digital Anvil with the project. Finally it looked like Warthog did most of the work.

R.I.P. Freelancer.