RPG is all about role-playing. The more immersive, the more the players love it. So I agree that when a video game RPG fails to immerse players properly, that is a big issue. You are right in that and there are A LOT of people unhappy with BG3 not having proper day/night realtime clock.

They should really do something to make this happen better.

I don't need a clock. Honestly, that's not a thing for me. What I do want is some semblance of the passage of time that makes more sense. It all boils down to what I was saying. Characters shouldn't be calling it quits for the day if they haven't done much. At least have it where they comment about needing to rest after a major fight like AFTER the dank crypt or the druids grove first fight or whatever. Not before when I've hardly done anything.

And give me the ability to long rest so that it changes from day to night or from night to day. How about that? 2 long rests a day, one for morning to night and one for night to morning. It's frankly stupid to try to sneak into a goblin camp in broad daylight. Let me have the ability to wait til nightfall and then try to sneak in.

So don't need a clock. Long rest equals shift from day to night or night to day.

Last edited by GM4Him; 03/03/21 04:18 AM.