Originally Posted by Hilarian
I love day and night cycle, but it's really up to Larian if they have enough time and resources to add this aspect in the game. I feel like it could open up a can of worms if the settlements act the same way during the day as during the night, so they need to make different routine. It's not easy and potentially adding bugs. With that being said, if it's added, it would be nice, but if not, then I would understand since it's not something that could implement over night.

Thank you. That was my point about doubling the game's size. If you have day and night and different things happening during both, you'd have to have a day set of dialogues and a night set, thus doubling the amount of data needed to make it work.

However, if you take my latest idea, no 2nd set of dialogues needed. Implement a second long rest. 1 long rest from day to night and 1 from night to day. Same dialogues either way. Just shift lighting. Day/night cycle simulated. Oh, and again, cut down on healing items like food so people will use long rest more to heal, thus guiding people to camp for dialogue. 2 short rests per long rest. Problems solved with minimal impact to current game state.

Last edited by GM4Him; 03/03/21 05:36 AM.