Originally Posted by Zellin
Originally Posted by Dastan McKay
It might work. But what if party members are scatered around the map? How about characters in combat trying to reach other areas in hopes of geting help from guards?
Without knowledge of internal engine design we are left with a guessing game.
For characters scattered around I would presume we have a few loaded areas, which may use different scripts and same scripts depending on that personal choice.
Characters in combat who's trying to reach other areas shouldn't get any problems with sane logic as for the enforced turn-based mode applied. You can literaly walk in it from one edge of the map to another, spreading turn-based around your character.

Even in the same loaded area I would prefer it the way it is. Say I am in the goblin temple killing the bosses, I have 2 in the room with the dead illithid, and 2 left over were I killed Minthara (or where I freed the guy being tortured which would be even longer if they automatically engaged from there), I do not want to spend at least 4 turns to run them all the way over to the fight when I can simply engage with the 2 in there, and then have the other 2 in the next rotation. The way it works now is just fine.