On second thought, something was just announced for Solasta that is making me rethink a few things.

A Dungeon Maker.


An update like this kind of shows that Solasta's priorities lie firmly in the combat/gameplay experience, and it doesn't make any attempts to pretend that it's going to be anything but that with how the writing is presented. Maybe the same should hold true for how we're supposed to view BG3 - a highly cinematic experience first and foremost, with a combat system that tries to be as much of a sandbox as possible, no matter how much certain factions here want it to conform more to 5E in varying levels of strictness. Both vastly different experiences - and the question there would be, is that really so much of a bad thing in the end?

D:OS2 had a similar toolset that let you create your own adventures, but it never took off at all because it was supposedly extremely cumbersome to try to create things with it, so we probably wouldn't expect such a thing in BG3. And quite frankly, BG3 probably doesn't need to waste precious resources trying such a thing again.

(Some might take the way the post is worded as me being disappointed with Solasta's latest update. It's the exact opposite, I think it's pretty freaking great because it basically means Solasta is now firmly set on its own path away from BG3's shadow, with something that might spawn a modding community that persists through entire decades like Neverwinter Nights. BG3 and Solasta are going to end up being amazing in the end for completely different reasons. A couple of us, perhaps including myself, would probably benefit from the practical approach of just letting both games do their own thing.)

Last edited by Saito Hikari; 03/03/21 07:38 AM.