Now, after having tested some things in Patch 4, strange behavior with the camp interactions still continues.
After finishing the siege; I decided to knock out Minthara just to check what is going to happen.
When we return to the camp, Halsin attacks us, I knocked him out too just to see what happens then.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413327238As we go to the camp and rest, Drow regains the awarness. She doesn't want to talk without us compensating for what has happened in some way:
https://steamcommunity.com/sharedfiles/filedetails/?id=2413329115After improving our reputation, we are talking as if nothing happened. Usual cutscene happens, with party gaining 200 xp for completed quest.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413327040We are invited to the camp party, problem is that... nothing happens.
But one thing did change - Halsin is missing now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413326921View from different angle:
https://steamcommunity.com/sharedfiles/filedetails/?id=2413327609But when we return back, after the night Minthara is still sitting in the same spot as before, still talking about the celebration that is supposed to happen.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413332383As we can see, the whole interaction is still bugged and inconsistent.
While it makes sense (somehow) that we can be "forgiven" for the whole knockout thing, if we compensate for it and for Halsin to just go away (the bug with infinite fight is not happening anymore)
It absolutely makes no sense for the camp celebration to not happen and for the quest to get stuck like that.
After the fight with Halsin is done and he is knocked out, we should be given an option to capture him, because as PC we might be interested in learning what does he know, he is a powerful healer after all, right? It does make sense though that if we do nothing, he just leaves. I hope that we can meet him later during the game, just to have the consequences of our choices.
I'm pretty sure too that Minthara would want a few words at least, besides compensation in gold/items for our mis-behavior.
Now, what happens if you knock out Minthara after the party celebration fight?
https://steamcommunity.com/sharedfiles/filedetails/?id=2413346041Journal says that she is dead...
https://steamcommunity.com/sharedfiles/filedetails/?id=2413346146And yes, she is still in your camp, ready to fight. This can repeat every night if we spam knockout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413346254There should be option to either capture her, or actually treat her well, if we want to, for example by patching her wounds, since the fight can happen if we fail the ridiculously easy persuasion check, even if PC doesn't want to harm the Absolute Cleric. (not that those 2 things are in total opposition to each other, after all you don't have to mistreat your prisoners). She does have a good knowledge about the Absolute and that could be useful for PC.
Now, I was wondering if we can persuade/intimidate (we destroyed the grove so we can handle him as well?) Halsin (with a tough check) or even use tadpole power to calm him down, after destroying the grove.
https://steamcommunity.com/sharedfiles/filedetails/?id=2413336110He fights still no matter what option do we choose and the 2 options mentioned above are sadly not present in the game.
And that doesn't make sense because we can almost completely wipe out the grove while siding with tieflings, leave barerly anyone alive, kill the druids and IIRC (please correct me If I remember it wrong) Halsin says that it's still okay.
Certainly, it does make sense to have 2 of those characters to be possible prisoners of the PC, just based on the information that they can tell us. They feature a good potential as a Companions in future acts and limiting them only to 1 side makes little sense.
I've explained above why in my opinion it makes little sense to be forced to kill Halsin. Now, as for Minthara:
You remember though, that:
- "I do not intend to lead a suicide charge"
- "Goblins are expendable, I am not"
- She spent her whole life "anticipating knife in the back"
- Via mindreading, we get to know that she is pretty cowardly, we can even call her a coward afterwards.
She clearly values her life to a great degree and isn't the most brave person. Also, if defeaten, but not killed:
- She still needs protection from possible drow assasins, as she is an ex-Lolth believer
- Enemies are everywhere, she has no friends as well
- I do not think that Absolute tolerates failure, returning there isn't an option.
At first, she wouldn't join you out of sympathy, to quote Lae'zel - "Practical choice". That would be the reason. She is said to be very intelligent and her possible knowledge of Absolute could be put to a great use for PC. I'm pretty sure she could realise that.
We get to know too, that she isn't exactly the most honest follower of Absolute, probably she sides with them only for power.
Taken from:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=91336&Number=755091#Post755091That is why she certainly should surrender if given the choice. It's strange that she fights to death, when what she does and says in other parts of the game rather tell us that she isn't going to do this.
She has tadpole just like the PC and our companions, but is completely unaware of it. That could lead to a interesting questline where the drow is actually wanting to take revenge on the Absolute for betraying her (by omitting the fact of having the tadpole), it could happen either if we spare her on the good playthrough or we take the side of Goblins in Act 1.
There is a lot of potential for Roleplaying here, I hope that it won't be wasted. Plenty of options for it to be improved were said in this thread before.
Edit: I've missed this before - I'm so glad that finally Goblins with Barrels do not engage in the battle inside the grove!
https://steamcommunity.com/sharedfiles/filedetails/?id=2413336816It certainly was one of more annoying parts of it to see them constantly miss with their fists and if even they hit someone, the damage was mega low.