Originally Posted by grysqrl
Originally Posted by Rack
Take 10 was you could treat the dice result as if it were a 10 in situations where your character wasn't under pressure. It was a way of making sure a grandmaster with decades of experience wasn't messing up simple tasks absolutely constantly. If you had a modifier of +5 or above you would always succeed an easy check with a DC of 15. It stopped those ridiculous "How do you miss a volcano" situations.
If it's a simple (or very easy) task, the DC should be 5 - or there shouldn't be a skill check at all. You don't need to roll a skill check to walk on even ground or to open an unlocked door. You only need to roll skill checks in situations where there is a reasonable chance of failure. There is no easy check with a DC of 15 - that's a moderately difficult task.

The numbers will need to shift around with the removal of take 10 but the removal does pull results dramatically towards the results on the D20. The results of a D20 so drastically overshadow grandmaster ability that if you were to pit a dozen randos against an olympic 100 meter sprint champion odds are one of them would win.

Last edited by Rack; 03/03/21 03:05 PM.