I really don't understand this argument.
There should be no "choice" between the game being this cinematic experience and also having great combat, that is, being a faithful adaptation of the 5e mechanics.
BG and IWD are both great games that have the exact same mechanics and no one ever thought they were the same.
My argument is a bit roundabout. For one, I don't really expect Larian to really listen to our feedback (or they simply can't due to the choice of engine and that it's far too late for them to turn back on that), ergo, I'm not going to bother talking about the game in a way that misrepresents what it actually is. So instead of wasting my efforts spending entire afternoons typing out huge essays in these parts, I've learned to simply accept BG3 for what it simply is. It's a highly cinematic experience with a very sandbox-type combat system.
Indeed, I found myself enjoying BG3 again. What changed? I simply stopped formulating my strategies around it being a DnD game, and adapted towards approaching it with the mindset of a D:OS game, which I enjoyed for largely different reasons.