I agree with Ready Action. That is a 5e rule, and it is a pain in the butt when one character is blocking your path and you have to just skip a character's turn because they can't do what you need them to do.
Easy fix: Let me click on my character's icon in the initiative order and drag it to the initiative slot I want them to take their turn in. I may have already taken an action or moved, but if I move my initiative to another spot in the order, that is when I will resume my turn. The system would need to leave a placeholder to save their original initiative spot so that on the next round they go back to that same initiative slot.
Bam.
It may not be perfect, but it's close. Trying to implement a true Ready Action function in a game like this is difficult. Solasta has something in place, but it isn't perfect either. The game limits you to what type of action you can truly Ready. Implementing something like what Solasta has, however, would at least be better than no ability to Ready Action at all.
Different easy fix (at least for the situation you mention): Use the 5e rule that lets you move through your ally's space (considered difficult terrain).