I made 3 recordings. Playing this like a unplanned slugfest is fun. It's definitely one of the most fun encounters in the game - both parties are using highly varied attacks and abilities.

Kept weighted dice turned off because I think that is the harder way to go? (Honestly haven't tried it yet). You'll see that my party is somewhat a little sub-optimized (i.e. my druid was holding a quarterstaff, no shield, despite never really using the staff), limited magic items (this is pre-Goblin Camp). Like a true madlad as the fellow kids like to say, I had Gale go in without even mage armor casted.

I started all of these fights like a new time player not expecting a fight would - running right up to Lae'zel. Also begin the fight with most but not all my spell slots (thought it'd reflect an unsuspecting player's experience better. As mentioned, you'll see I have Aid casted and that's it. Started all fights on the ground and generally tried to fight it out from there for more of a worst case experience.

No fancy strategy - my general approach is just use the resources I have to survive, and do as much damage as I can with a focus towards denying action economy when possible. The Giths have great AC but some gaps in their defenses so I generally leaned on non-attack spells for damage, and forcing weak saving throws when I can.




First fight - made sure to get bless up and running to counter the high AC up front. The AI chose not to take high ground, which was a little weird, and definitely made thing easier (Gale survived a full barrage of arrows since they shot at disadvantage - he was in the shadows).




2nd fight, I approached it roughly the same way. The CPU did choose to take the high ground for this one and I mostly tried to fight it out from below just because it didn't happen with fight 1 and I wanted to see how much tougher it would be. You'll also see me struggling with the UI a bit lol.




3rd fight - I was way more sloppy this time (getting arrogant and complacent). Decided to not use Bless this time (just to change it up) and it ended up being much more of a drawn out slug fight. Some silly mistakes on my end (i.e. moonbeaming a sleeping enemy, forgetting Gale was ensnared, forgetting to jump with Lae'zel for extra movement etc). Gale actually does die, but I resurrected him mid-combat to avoid his annoying death cutscene.


All in all, this is a fun fight, and doable even if you're just running in and fighting it out without some Divinity-esque schemes.

Last edited by Topgoon; 04/03/21 11:46 AM.