It is a lot harder this patch. Unlike the other encounters where you can take a few hits no problem, in this fight a hit or a miss is the difference between life and death so it feels very RNG.

I replay this fight a lot because it feels the most like a PVP battle where the player with the better initiative roll wins. There are a couple of elements to this fight that could be improved on.

  • If you start the fight spread out, the assassin stays in stealth and is capable of killing party members in one turn with backstab sneak attacks, if you keep a couple party members close together she will use firebomb instead which takes her out of stealth and does less damage overall.
  • Baretha's trip attack is too RNG, it has the chance to knock you prone giving her advantage on her next 2 attacks which will kill any party member. If you are lucky and you roll a save she's suddenly a lot weaker because her follow up attacks will most likely miss.
  • If you take out Baretha quickly the fight is easy, if you miss some of your attacks or don't have enough damage to kill her in one turn, the fight gets more difficult.