Originally Posted by TheHero
Seems an ez solution, but its not gamewise. As you allready read, some people have to play inventory shuffle because of the low strength at Cat. So i you going to be realistic as in 5E Rules and items are fused into characterform, then you are true to rules but one more step to itemshuffle. Even more so i say you are limiting yourself in what items that druid is carrying at all times in his inventory to not start itemshuffle beforehand, meaning before you change into Animalforms.

Thereby, a good compromise is giving animal form a free to go inventory without limiting to a n animalform but give animal the Druids STR Attribute and having more fun in the game. But Attacks should not be bound to STR of Humanoid form and be like a special attack, just for the sake of having fun in game and not restrict the flow of the game. So a cats attack is weaker then a bears form.

The inventory managment is allready a big task and slows down everything. So dont make it much worse.
A game needs to have more pieces of fun then beeing totally true to some rules. Then it will tread the golden path of the middle, whatever... laugh

I can understand it may be difficult for them, but there are other games that have already done the tactic I suggest, such as pathfinder kingmaker. Though the suggestion to hard code specific damages into every form rather than just adjusting the strength could also be difficult for them as it seems they plan for the druid to have a wide variety of forms throughout the game and slowly gain them as they level. Honestly, as just players without access to their code, we wouldn't know.