But there are no penalties in Larian RPGs. In fact, the only way to get an additional 1-2 levels at the end of their games is to kill all NPCs. This is contradictory to and impossible in D&D campaigns, so for anyone who has actually played D&D, it's an obvious issue.
I'm not arguing this point. I hated this in DoS, and didn't use it.
My original comment was defending the spell. It's not the problem. And it's main purpose is to provide you with ability to talk to someone who died otside of your controll.
Sven during the stream was trying to joke about "kill evrybody, you can talk to them later"