Originally Posted by RagnarokCzD
Originally Posted by DragonSnooz
However, I think setting non-combat NPCs (the innocents of the world) to 0 exp would probably be a good thing.
Im affraid there is no non-combat NPCs ...
Sure some provide harder challenge than the others, but the only civilians i have found are Tiefling refugees and they dont give you almost any XP anyway (1 or 10 per kill if i recall it corectly). laugh
Everyone else is perfectly able to defend themselves, and therefore any XP you gain, is earned.
I think a lot of us are in agreement this is a small issue. The edge case of edge cases.
Originally Posted by Tuco
Originally Posted by DragonSnooz
I do have a preference for milestone/session based leveling but it's hard to implement in a cRPG the GM can't be at every session for. .
I do as well and no, it's not particularly hard to do either.
In fact, some of my all time favorites (Vampire Bloodlines come to mind) are computer games that used precisely a goal-based exp system.

Still, this has virtually nothing to do with having the systemic option to question the dead with a spell.
As already pointed the OP is conflating two different issues (having an exp reward system that let you leverage a murderhobo approach for maximum benefit and being able to interrogate corpses) and mistakenly assuming one thing is the cause for the other, when that's just not true.
I just realized I wrote the word hard instead of harder, I intended to write about either system in relative terms. Either way this thread shouldn't have been postured as some massive design issue.

There is no real-time Game Master to get their feelings hurt if the party murder-hobos. I think player choice is okay in this situation. If a player wants to play the game a certain way, why not?