Originally Posted by RagnarokCzD
Originally Posted by Machinus
Why is everyone killable?
This seem like odd question ...
Why should they not be killable? O_o
You are meeting mortals, and one of major feature of such creatures is being "able to die". O_o

For myself it was realy releaving that we are technicaly "able" to kill anyone and screw our story completely. :-/
I HATED it in Skyrim or new Fallout, that "cruicial" characters are just knocked down, seemed exhausted for few seconds, and them just stand up with full HP attacking once again. O_o

Its nice to see that developers are actualy creating consequences for our decisions, and they have to count with that in story creation that litteraly every character can die, not just bcs we kill it, it simply can ... its dangerous world out there. :-/

Can you imagine DM telling you "nah, you cant attack that guy, i need him for story i prepared" or even worse "you would kill him, but i need him for the story, so he survived three shots in the chest, decapitation, poisoning, and burning his body to dust" ... and still concidering that being a well handled plot? O_o

I have to be honest and say that I genuinely have never understood this attitude. Why is it at all an issue that plot-important NPCs are invulnerable? And how is it a meaningful improvement when every NPC is killable? Like, I'm indifferent to that as a design choice but I have seen so many people in favour of making every NPC killable and I just want to understand why. What is meaningfully gained in terms of experiencing gameplay or story if you can kill a plot-important NPC and potentially block off the quest? Especially if it's the main quest and not an optional side quest that can just be checked off as failed.

And regarding the example you gave, a computer game isn't a live game at the table, where a DM can potentially pivot and make their story work in spite of a dead NPC. A computer game is far more limited and I can't fault a dev for making their lives easier by letting themselves not have to accound for every bit of random death and destruction that the player can cause. Sure it's nice to imagine the possible creative results killing important NPCs could give, but realistically it would just leave you screwed out of completing the main game and at that point, what even IS the point?