Cinematic dialogues is what is dragging BG3 in this <mess>. 100%. Even in 2021 IT DOES NOT WORK in a <<Strategic D&D RPG>> LOOKS BAD (unless your under 30 I guess...) So much more work, resources, bugs, RPG stuff that cant be implemented...no Day/night, low NPC count, no custom voices, portraits, no more story-line MODS by the community...how does the community create a MOD when ALL DIALOGUES are cinematics??? for what? Telltale type <immersive> dialogues that will never look good after a couple of months. Less interesting dialogue length, types and choices. The more cinematics you have, the more content gets cut. I say at least make CINEMATICS for JUST important storyline elements!
IF you want an immersive cinematic STORY set in Baldurs gate, just make a Telltale game. I think most Baldurs gate fans here want great gameplay/tons of D&D classes/tons of dialogues/kits /detailed atmosphere / deep gameplay systems / 6 party RPG etc...NOT cinematics to replace those GAMEPLAY elements. We are getting LESS STUFF that what was available in 1998?!
Owlcat (Pathfinder) got the dialogues right. So did Obsidian to some degree. Nice and long reads with detail, lots of variation in dialogue options. And the BEST PROGRESSIVE RPG dialogue you could ever get? DISCO ELYSIUM : a huge step forward for what BG2 and Planescape Torment pioneered 25 years ago. Thats THE GAME to surpass right now. There are PLENTY OF MODERN GAMES THAT WORK like BG2 use too, and improved on the systems.Why cant Larian do that? Take BG2 and move it UP a notch. What we are getting is copy/paste DOS2 and add a half baked D&D story/system mixed with whats sells in 2020s, telltale cinematic stuff.
If Larian called this game Dragon age 4 or DOS3 : A D&D adventure in Faerun , absolutely NO ONE would be complaining. Whats done is done. Very disappointing but I guess the only way you can make <AAA> level profits nowadays. Get an old GREAT IP back and start an EA. For sure prior fans will be on board in a heartbeat.