There are too many magic items in BG3. Most merchants have multiple magic items in their wares, even if it makes no sense. The tieflings are both refugees and fighting for their lives against goblins? Why in the world does the blacksmith:
a) have magic items, given that he's a refugee?
b) has not given them out to help defend the gate??
Merchants should have 1, maybe 2 magic items max.

The amount of magic items you find while exploring the world is fine, although I'd be fine with less.

In other news:
Originally Posted by JoB
One thing that bothers me about armor is the way only two of the companions have better than light armor proficiency. And one of those is already wearing the best armor in the game at the start.
the armors present in the game are off. I think Larian has the idea that heavy armors are later game items, while all lighter armors are early game items. This is NOT true in 5e.
All characters should start with the low-mid tier armor in the category they are proficient with (leather armor, chain shirt, and chain mail).
Then all characters should, at roughly the same time (levels ~2-3), find an upgrade in their tier (studded leather, breastplate, and splint)
Then all characters should, again at roughly the same time (levels 4-6), find another upgrade in their tier (studded leather+1, half plate, full plate)
And continuing on, except now they find more and more magic armors.