There are many hazards in the game world that don't throw you into turn-based mode so you can deal with it. Walk across an area burning with fire, or walk across a pool of acid, and you're going to take damage. Time doesn't stop.
If you trigger the gas and fire trap in the Dank Crypt sarcophagus area, the flaming bolts will continue to fire until you press the right button or get the hell out of the trap area. You don't go into turn-based mode. So the Guardian trap isn't even the only one in Act 1 that works this way.
Just think of traps as an environmental hazard like surface effects. It's not an "enemy," so it doesn't automatically throw you into turn-based combat mode.
Do you even read what i wrote? O_o
Bcs it seem like we are keeping two separate monologues. :-/
See difference:
I say:Expectation: You stop the world > you step to trap > trap attack > your turn
Reality: You stop the world > you step to trap > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > trap attack > you died > your turn (if you would be alive)
You say: You step to trap > world dont stops automaticly
I say: Statues in secret passage to Druid Groove ...
You say: Burning area, pool of acid, trap in Crypt with sarcophagus, ...
I mean where is there litteraly any conection? O_o