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I should be able to get the goblins and the teiflings to make a pact and destroy the druids and take the grove. Then we can teach them to farm.

I don't care.

Kill the evil druids. All of them.

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Originally Posted by RagnarokCzD
Originally Posted by Nyloth
In theory, when you steal a druid idol disguised as a tiefling (using a skill), druids attack tieflings and a bloodbath ensues. Some of the druids attack you as well. In this battle, Zevlor and Kagha die, but, what is most strange, everyone says "we won", druids and tieflings, those who survived.
Exactly the same happened to me and i was not disguised as anything. :-/

I finally finished my evil walkthrough and apparently this "battle" completely broke my game. Minthara approached grove without a cutscene, all survivors suddenly died on their own, and a poisonous fog appeared around druid location. Minthara thought that I killed everyone myself, but it got worse. In the camp, when Mintara attacks me, I can kill everyone but not her, I can't talk to her, but I can't kill her either, because she is constantly healing, and all my companions seem to have stuck "that night", because Astarion keeps telling me "wait for time".

EA nightmare...


I don't speak english well, but I try my best. Ty
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That is why i make sure that at least one of my companions will have necrotic damage prepared. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by MsTek
Is there a way to slaughter all the druids violently and let the Teiflings live or get the grove.

I want it to be bloody and awful... like the burning of Teldrassil.

Please, make this an option. Safe the Teiflings, torture the druids to death.

Yes, that should definitely be an option, I do not see why PC wouldn't be able to do this.
Some time ago I made a thread about Act 1 overall which included the possible story solution for the whole problem.
I have spent quite a long time talking with Ragnarok and we've made a few good ideas, let me quote what Ragnarok said about it:

Quote
On the other hand, in some other topics at this theme, i allready mentioned that i would like to see "some" Tieflings not being killed during attack.
Personaly i would like to see groove wiped out, and every armed Tiefling dead ... then civilians with kids being driven into a corner ... either in prison, or "dragon cave", or in Zevlor's cave, w/e it dont matter so much in the end ... and then Minthara let us decide their faith:
- Sell them to slavery ... either to Zhentarim, or to Underdark ... with conciderable cut for us, ofcourse.
- Sacrifice them for the absolute ... either right there, or send them to Moonrise Towers ...
- Give them to goblins, to kill/torture/eat.
- Execute them all at once personaly.
- Let them go, to spread word of what happened here ... with possibility to send goblins after them.

Taken from:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=748888&page=1

The topic is here, if you are interested, with a post in middle of page 2 containing a summary of everything discussed there.
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=748888&page=2

Originally Posted by RagnarokCzD
Im affraid you cant take the groove for tieflings, they allways leave.
Even if thing goes wrong and you are forced to murder all druids (for several possible reasons), they simply go to Baldur's Gate after goblin problem is solved.

Originally Posted by JoB
Originally Posted by spectralhunter
You can always save the Tieflings and when they are gone after the party, go back to the grove and wipe out the druids.
Don't you have to save Halsin and kill the goblin bosses to do that, though?
You do ... but that does not matter, players find something Larian didnt think about.
They joined Tieflins, saved the groove (Halsins survival is irellevant in this scenario), then celebrated ... and next day simply walked in the groove and start killing ... no story included, no EA consequences present (even if you have Halsin in camp, he wont react) ... no reasons to do that, but you certainly can.

That's why I have said many times before that we need more options when it comes to choices concering the whole druid grove conflict. Currently doing anything besides either attacking/defending the grove often gets the game stuck, since it wasn't implemented. (I hope that it will be actually done)
For example helping Minthara but knocking her out afterwards. She talks non-stop about the party in the camp, but it never happens. She is also still going to sit inside the place where Zevlor was before.
Or somehow failing to persuade Minthara/attacking her outright, fighting her, knocking her out -> every time you return the camp, she is wanting to fight. You can cause infinite amount of fights if you keep knocking her out.
Luckily this isn't the case with Halsin anymore, but he just disappears. I hope that we can meet him some time later, possibly at Moonrise Towers.

Besides, there is a little reason why we wouldn't be able to influence the siege, how it plays out, then if Halsin/Minthara even die (PC roleplaying alignment opposite to them can still let them live simply because Minthara knows a lot about the Absolute and Halsin is a expert when it comes to healing and tadpoles, both also have personal reasons to deal with the Absolute)
There are few more situations like this, where we should have a choice of what to do with the character (or characters). Spare them? Finish them off? Capture them for information or possibly to turn them to our side? Something else? It really depends on situation and who it is.

After all using tadpole power to make Goblins ignore certain area where Tieflings hide for example (and convince them using same magic that there is noone there and that all of Tieflings are dead) wouldn't be that bad. Or just persuading Minthara to one of options described by Ragnarok above.

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Originally Posted by Piff
Also, it'd been bugging me for a while now, can I please just point out the stupidity of a Druid grove that allegedly has multiple high level Druids in it, but somehow no one in the fucking place knows the create food and water spell?

Magic resources are still limited resources. Every time they cast Goodberry they can't casting Cure Wound or Speak with Animals that they could be using to attend to their actual druid duties.

And as with ALL games the populations we see are massively scaled down. There's likely way more tieflings than we visibly see on the map. Druid groves tend to be very sparsely populated so as not to have a big impact on nature. Then the refugee population of a city rolls in with what are probably dozens, if not hundreds, of hungry mouths seeking sanctuary. The druids can support them for a time but not indefinitely and supporting them directly interferes with the druids being able to carry out their sacred duties to the surrounding ecosystem.

Basically being able to conjure food magically doesn't necessarily equal infinite food. If the game is telling us the druids can't support them we should take that as a fact and not just assume the druids aren't using all the skills in their toolkit because they're lazy.

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