Just got BG3, been playing several hours and wanted to know what the penalty was for Long Rests. (There must be one, right?!) Google found this forum post and I was disappointed to see there appears to be none, and then I got interested at the discussion that followed in the thread...

I'm in complete agreement that there needs to be some consequence to being able to refresh all abilities and get a full heal. It cheapens the whole experience without it. But I get why there's an argument as to what is too little or too much.

Been playing a lot of CRPGs recently - 200 hours into Pathfinder Kingmaker, 80 into PoE 1. First time I've really invested in CRPGs since the good old days of BG1 and the like. (And loving it btw!)

Can't use any Kingmaker ideas. The whole game is based on Time as a resource - I love it for that, but no system from there would work in BG3 without real time progression in game - and I don't think that's what Larian are going for.

PoE simply uses a Gold cost, and I think that would work here. Either through buying/finding rations (and being able to carry a limited number of them), or simply a straight GP cost. It doesn't need to be much, from what I see of the in-game economy, maybe 25GP. It would certainly stop the spamming of Long Rest after every battle, but wouldn't be harsh enough to stop you resting when you need to.

25GP per then. What do people think?