I wish that Larian had divided his games into two audiences:
1. The DOS series for those who like turn-based combat, with a lighter and more fun tone, who likes the way they use the inventory and party's movement.
2. A new series (BG) for those who like RTWP, with a more epic and realistic vibe. In this series they would try to make the gameplay more like the classic Infinity Engine. These two lines of games could even have different age groups, with BG being for a more adult audience.