Originally Posted by alexawow2006
i dont like playing creatures with ugly faces anyway, unless i get to put FLAMING FIST HELMET on the whole party and hide their faces!!!

I am the extreme opposite here. I think that play as human is too boring and generic (human fighter is the epitome of generic character). Elves, dwarfs, halflings are just another favor of human.

Originally Posted by AnonySimon
Honestly, I would love to see eventually (possibly with DLCs) EVERY single published 5e D&D race. But the races that I would most likely want to see include:

- Yuan-ti Pureblood (Volo's Guide to Monsters)
- Firbolg (Volo's Guide to Monsters)
- Ararackra (Tome of Annihilation)
- Tortle (Tome of Annihilation)
- Changeling (Eberron: Rising of the Last War)
- Shifter (Eberron: Rising of the Last War)
- Warforged (Eberron: Rising of the Last War)
- Kalashtar (Eberron: Rising of the Last War)

EDIT: For those who would argue that Baldur's Gate is in the Forgotten Realms, not X, Y, or Z setting, The ship that the illithid was flying in the open scene, is a spelljammer which CAN travel between settings. It is very possible for the spelljammer to have picked up parasite hosts in other worlds before crashing outside of Baldur's Gate.

Kalashtar and Shifter is too similar to humans. By another hand, changeling and aasimar are good addition even being "too human" for my taste. Aasimar because it´s a good counter weight for tiefling and changeling because it open a lot of new cool possibilities for story.

Goliath, dragonborn, genasi, lizardman are a great options too. Lizard and dragonborn should be only copy/paste work for Larian since they have stuff from Divinity Original Sin.


Originally Posted by anjovis bonus
Just the basics and maybe githyanki if the plot needs it. No drow, duergar or other exotic races thank you.

Why not? More options don´t hurt. Even if we see no NPC of these races let´s allow as the player main character if he choose so.

Last edited by Nameless´s Fan; 07/03/21 10:52 PM. Reason: I thought more