Anyone know why this does not work:
IF
DialogEnded("doorman_greeting",3)
AND
DB_IsPlayer(_player)
THEN
Proc_CharacterSetTemporaryHostileRelation(_Player, 980034d8-57eb-4d67-a68e-e77488884d01);
The players (doorman) does not agro at the end of the third instance of the dialogue (Or any instance for that matter.
I changed things around to see if it was a matter of characters not agro as intended, and this DOES work:
IF
CharacterEnteredTrigger(_char, S_Entry_d7b5045e-9da3-4631-840f-b7446e19e335)
AND
CharacterIsPlayer(_char,1)
THEN
Proc_CharacterSetTemporaryHostileRelation(_Player, 980034d8-57eb-4d67-a68e-e77488884d01);
Can someone give some insight why the envent DialogEnded does not work with Proc_CharacterSetTemporaryHostileRelation?
Thank you in advance!
G