Not missing the point. You just have no response besides restate Larian does cheese, as if playing Dice-A-Rama with wet noodle spells that hit for nothing assuming they actually land, consume a spell slot, and can't be weaved for combos (because of concentration, say good bye to the thought of entangle into moonbeam) doesn't make casters feel like hot trash.
And more to the point, what's the use of Shadowheart if she can't layer buffs and debuffs? With the +1 mace she is hitting for a pitiful 4-7 damage with usually a 78% chance to hit from backstab. Or maybe you're referring to her permanent 50% chance with Sacred Flame that usually does even less damage than her pitiful melee and fails saving throws 24/7. Can't use her divinity skill without removing bless, and the only reason to bring her is to be a bless bot. 60% chance to dome some good damage with Inflict Wounds at the cost of a spell slot, too bad it's melee and Lazael has 75-90% chance to hit foor the same damage with her regular melee that doesn't eat up limited resources.
You are so obsessed on how you want to play and what you want, you are not seeing what Larian wants. Larian WANTS you to cheese the fights. If they didn’t, why would they include the cheese mechanics? Which brings me back to my point. You should be frustrated at Larian homebrew and not request more homebrew that would break the game even more.
How about you dip Shadowheart’s weapon? Now you get an additional 1d4 on the hit and another for burning. Make sure you maneuver behind the monster so you get advantage. She now does damage on par with everyone else and she gets a bonus AC due to her shield that Lae’zel does not have.
Concentration spells and saving throw spells seem underpowered because there are Larian mechanics that make them weak.
It's like talking to a wall or some willfully obtuse zealot. Lazael can also dip her weapon, so this makes no difference whatsoever in a comparison between Shadowheart and Lazael because the gap stays the same.
I don't care what you think Larian wants, and indeed I am obsessed with how I want to play, because it is a FEEDBACK FORUM, and the point of this thread is to tell them their current combat design is far inferior to their Divinity iterations just because they want to cater to some DnD fanboys even if the combat experience comes out worse for it.
Larian homebrew worked just fine for me in DoS, this DnD crap doesn't because unlike in DoS where abilities felt powerful, reliable, and were only limited by action point cost, now in in BG3 I only have the option of terrain and elemental surface abuse unlike in DoS where the options were there, but the abilities and combat itself offered viable, non-frustrating alternatives.
I don't know how anyone can say waiting 6 enemy turns to miss the only 70-80% hit chance spell you get to use in a turn and out of 4 minor or 2 major spell slots is good design comparatively to DOS.