Originally Posted by RagnarokCzD
Originally Posted by Zenith
You're not using your wild shapes for anything more than as disposable HP points.
No, you are ... and you are using it wrong. wink

It seem to me like you wish to use bear the same as Bear in WoW is working ...
Can handle lots of damage, deals lots of damage, especialy AoE damage, can heal evectively ... and kinda never needs to leave its form. :-/
This game simply have different approach, and you dont play big strong durable tank ... you play versatile class that have many interesting options to use, wich you decided to ignore and complain about not being able to stand many more damage with one of your seven forms. O_o

To me, most interesting form for Moon Druid is raven ... you fly to the roof, thorn-whip enemy down ... or blind sniper and then dismis your form and shove him down ... there is many options, you just need to use them. :-/

Originally Posted by Zenith
Which is pointless because at 19 AC with shield+ necklace that gives me shield of the faithful for 21 AC total in humanoid form, going into bear form is completely inefficient as I can instead actually do damage with moonbeam and shilleighlah for far more damage and area control while avoiding most damage in the game and being abl to also heal my allies.
Moon Druid on level 2 is OP as hells, since you have double HP and simmilar, if not same AC as every other tanks ...
True, on level 3 its kinda simmilar (read as ballanced if you wish) ...
And on level 4 you are weaker than usual tank, not AS MUCH if you use certain spells, but still weaker ...

And that is how its suppose to be. O_o
On level 5 you are suppose to get stronger transforms, and once again be OP as hells ...
Then it goes lower, and lower ... and then you once again are suppose to be king of the forest.

True, druids should be quite stronger than they are now, since you are suppose to relocate your moonbeam even in form, you are suppose to have pact tactics, mutiattack and other stuff ...
But nothing of it have anything common with your AC.

Originally Posted by Zenith
If I wanted to spend 90% of the time in a far better humanoid form, I would have gone Land druid.
Maybe you should have ... it seem like it would suit you better.

Originally Posted by Zenith
And 120 HP is not that impressive when you're doing 7-8 damage a hit to a single target and eating 17-25 damage per turn because your AC is pathetic against lv4-5 bosses/fights. All you achieve in this game by stalling is getting your casters killed, because the enemies will just pelt Wyll or Gale and proceed to bum rush it while your bear form just sits there blowing wind at enemies.
The only enemy i can think of wich give you 17-25dmg per turn it either broodmother, wich you should be able to ignore in your spider form ... Githyanki patrol, wich is beating everyone's ass without proper preparations, since they are level 5 ... and maybe Bulette, or Minotaurs ...
Anyway kinda short list to judge whole class as useless. O_o

Well, if you positioned your casters so poorly, you cant be surprised by the fact they were killed. laugh

- I don't know if you've ever played any recent WoW, but Guardian Druids are among the worst tank in the game for 2 straight expansions in the last combined 4+ years, so I don't think you know what you're talking about. They have the least self healing after warriors of the tanks, and their damage has been 3rd-4th place for the entirety of those years. Please don't bring up topics to lecture that you are not well informed in.

- I don't decide to ignore the versatility, I merely point out it's suboptimal because I can just grab my Laezel with Razglin's hammer and proceed to half HP Aunt Ethel in one turn and put her on frightened so I can kill her in the next 2 turns. She didn't even get the chance to call her illusions or set Myrena's cage on fire because all it took was Moonbeam from my druid and 3 attack turns from my Laezel (First attack turn to set Frightened, action surge for a 2nd within the same turn, then the last strike in the 2nd turn; combined with moonbeam 3 ticks).

If I had followed your lecture about versatility and tried to wildshape to a useless bear instead of staying caster so I can reposition moonbeam and melee with Sheleighlah for about 3-4 more damage in humanoid than my bear can ever hope for, while maintaining access to my healing spells as well, it is YOUR reasoning that is flawed because wildshape limits my options instead of widening them.

In this game versatility matters jack-all. Against Aunt Ethel, against Githyanki Patrol, against Spider Queen, etc, the best strategy is always to be able to BURST the main threat out of existence in as few turns as possible to remove as many threats from retaliation as possible on the next turn. And Lazael and fighters by far have the most reliable hit rates right now in the game with the greatest damage potential to boot thanks to how strong 2H fighter damage is on top of dipping weapons for bonus damage and applying poisons. Lazael's 2 turns of 20+ damage strikes with action surge is an unrivaled amount of damage, and there will never be any better utility than killing the enemy quick before they put your non-elf party members to sleep/prone/charmed.

- Yes, because casters can be positioned so well to survive when getting hit by enemy archers and casters, who play by the same rules you do in terms of line of sight requirements to land spells. I guess I should hide them under a rock instead and let them be safely useless /s

The only mistake I'll admit to is trying to RP a Tiefling druid, because at this point playing anything that is not an elf caster or a githyanki fighter is trolling, as the the elf race's immunity to sleep/charm on top of the extra AC from DEX and extra 3m movement is so ridiculously strong compared to the worse racials of the Tieflings and humans.

Last edited by Zenith; 08/03/21 07:25 PM.