Originally Posted by Zenith
- I don't know if you've ever played any recent WoW, but Guardian Druids are among the worst tank in the game for 2 straight expansions in the last combined 4+ years, so I don't think you know what you're talking about. They have the least self healing after warriors of the tanks, and their damage has been 3rd-4th place for the entirety of those years. Please don't bring up topics to lecture that you are not well informed in.
Oh i think i do ...
I play WoW for over a decade (and i dont mean any fun server) one of our tanks is a Druid, our guild is first on realm in PvE progress. So i honestly pitty anyone who underestimates them, you see bears are quite capable, they just need capable hands. wink smile

And most of all, if you re-read that post, i was only describing druids pros and cons ... never said even a half of word about comparing to other tanks ...
So maybe you are the one who should not bring up lecture about topics, until you actualy read what that topic is. wink

Originally Posted by Zenith
- I don't decide to ignore the versatility...

If I had followed your lecture about versatility and tried to wildshape to a useless bear instead of staying caster...
Do you know why i choosed to quote this two sentences?
In first one you claim you dont ignore versatility ... in other you claim that you should take that option that seem less than optimal even to yourself, ignoring your own versatility. O_o

I really wonder where i sugested such nonsence ... but since you started about it, i would quite honestly, choose badger in this encounter ... i would try my chances to knock Ethel prone, and by that grand Lae'zel instead of chance for devastating attack, certainity for even more devastating critical attack ...
But yeah, w/e stay human and play with your moonbeam ... it certainly do much more damage than doubling numbers for strongest character in your party. laugh
You noticed that this is not single character solo game, right? O_o

Originally Posted by Zenith
In this game versatility matters jack-all. Against Aunt Ethel, against Githyanki Patrol, against Spider Queen, etc, the best strategy is always to be able to BURST the main threat out of existence in as few turns as possible to remove as many threats from retaliation as possible on the next turn.
I understand why you think that, i was same when i was younger ... CC are useless, since they do none damage and only prolonging combat.
Once again, the WoW teached me different. smile

Best strategy is disable as much enemies as you can, and take them one-by-one. wink
Spider Queen - Burn her webs, she fall ... gets huge damage, others can deal with lesser spiders meanwhile, if there are none just add some ranged damage.
Githyanki patrol - Destroy ladder leading to gate, silence caster ... peace of cake afterwards.
Aunt Ethel - Use your stealthiest character to save Marina, while rest of your party is in combat, or turn into dire raven and fly over whooooooole room within first round ... after that i managed to kill her with cantrips only, she is kinda weak actualy if you disabled masked minions before battle.

Originally Posted by Zenith
- Yes, because casters can be positioned so well to survive when getting hit by enemy archers and casters, who play by the same rules you do in terms of line of sight requirements to land spells.
Sure they can ...
Or if they cannot, i started litteraly every single fight since my second play doing something that is impossible. laugh

Ofcourse, you cant simply walk with your whole group under the nose of your enemy ...
But i presumed that is no need to say. O_o

Originally Posted by Zenith
I guess I should hide them under a rock instead and let them be safely useless /s
If you wish to do yet another bad decision, you are on right track.
For myself all i needed to do was put them on High ground, disadvantage makes miracles. smile

Originally Posted by Zenith
The only mistake I'll admit to is trying to RP a Tiefling druid, because at this point playing anything that is not an elf caster or a githyanki fighter is trolling, as the the elf race's immunity to sleep/charm on top of the extra AC from DEX and extra 3m movement is so ridiculously strong compared to the worse racials of the Tieflings and humans.
I gues that depends on point of view ...
Personaly i find human racials to be worse, only +1 to usefull stats ... and the same amount for those i dump ... not really my song. And no nightwision as a bonus. :-/
On the other hand, i quite enjoyed Tiefling Warlock ...

Sure if you wish to min/max ... but you choose race wich give you stats you dont use ... you are min/maxing wrong. :-/

Originally Posted by crashdaddy
Mate, I don't want to come across as confrontational, but it does seem you made some less than optimal choices and had some unrealistic expectations and are now blaming the whole system.
Its not just mine feeling then? Thank Gods. :-/

Last edited by RagnarokCzD; 08/03/21 10:40 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown