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Originally Posted by Zenith
Originally Posted by JoB
Originally Posted by Zenith
Another nonsequitur.

I'm not interested in the slightest in playing a fighter or care much for Lazael as a character, which is why it annoys me to no end how much better fighters are currently to everybody else.

Removing Lazael from your group significantly gimps you in battles. It's that simple. And it needs to be balanced for people that want variety in composition without handicapping themselves.

Dude, I was joking. Seriously, people are soloing this with druids. At a certain point, it might not be the class that's the problem.

It sounds like you're interested in a character who can do everything. Strong melee, strong spellcasting, add in some stealth.


No, I'm interested in a class with wild shapes that aren't basically a glorified decoy/Mirror Images. I don't want all my druid gameplay as a circle of the moon to be about using moonbeam and autoattacking something with my club, that's what Circle of the Land is supposed to do. Circle of the Moon should have its teeth put in the forms, not have them be totally outclassed by the humanoid form.


um, mate, I just tested the Ethel fight out there. As long as you go before her in initative there's plenty of room to get a backstab of exposing bite. It gives an 80 per cent chance of success and I landed first time. There's no save with it. If I had Shadowheart in the party she would have a 100% chance to land 8d10 inflict wounds after, which is way more damage than Laezal can pull off. It sounds like you got lucky with rolls and you're basing your whole outlook of the game on this. I've had games where Laezal got one shotted in the Githyanki fight and Shadowheart had to save her. She's also vulnerable to sleep and can't see in the dark, which is a problem until much later in the game

You talk about not wanting to auto attack when you're literally ignoring the tools of your class and comparing them to a character that does nothing but auto attack.

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Originally Posted by Zenith
- I don't know if you've ever played any recent WoW, but Guardian Druids are among the worst tank in the game for 2 straight expansions in the last combined 4+ years, so I don't think you know what you're talking about. They have the least self healing after warriors of the tanks, and their damage has been 3rd-4th place for the entirety of those years. Please don't bring up topics to lecture that you are not well informed in.
Oh i think i do ...
I play WoW for over a decade (and i dont mean any fun server) one of our tanks is a Druid, our guild is first on realm in PvE progress. So i honestly pitty anyone who underestimates them, you see bears are quite capable, they just need capable hands. wink smile

And most of all, if you re-read that post, i was only describing druids pros and cons ... never said even a half of word about comparing to other tanks ...
So maybe you are the one who should not bring up lecture about topics, until you actualy read what that topic is. wink

Originally Posted by Zenith
- I don't decide to ignore the versatility...

If I had followed your lecture about versatility and tried to wildshape to a useless bear instead of staying caster...
Do you know why i choosed to quote this two sentences?
In first one you claim you dont ignore versatility ... in other you claim that you should take that option that seem less than optimal even to yourself, ignoring your own versatility. O_o

I really wonder where i sugested such nonsence ... but since you started about it, i would quite honestly, choose badger in this encounter ... i would try my chances to knock Ethel prone, and by that grand Lae'zel instead of chance for devastating attack, certainity for even more devastating critical attack ...
But yeah, w/e stay human and play with your moonbeam ... it certainly do much more damage than doubling numbers for strongest character in your party. laugh
You noticed that this is not single character solo game, right? O_o

Originally Posted by Zenith
In this game versatility matters jack-all. Against Aunt Ethel, against Githyanki Patrol, against Spider Queen, etc, the best strategy is always to be able to BURST the main threat out of existence in as few turns as possible to remove as many threats from retaliation as possible on the next turn.
I understand why you think that, i was same when i was younger ... CC are useless, since they do none damage and only prolonging combat.
Once again, the WoW teached me different. smile

Best strategy is disable as much enemies as you can, and take them one-by-one. wink
Spider Queen - Burn her webs, she fall ... gets huge damage, others can deal with lesser spiders meanwhile, if there are none just add some ranged damage.
Githyanki patrol - Destroy ladder leading to gate, silence caster ... peace of cake afterwards.
Aunt Ethel - Use your stealthiest character to save Marina, while rest of your party is in combat, or turn into dire raven and fly over whooooooole room within first round ... after that i managed to kill her with cantrips only, she is kinda weak actualy if you disabled masked minions before battle.

Originally Posted by Zenith
- Yes, because casters can be positioned so well to survive when getting hit by enemy archers and casters, who play by the same rules you do in terms of line of sight requirements to land spells.
Sure they can ...
Or if they cannot, i started litteraly every single fight since my second play doing something that is impossible. laugh

Ofcourse, you cant simply walk with your whole group under the nose of your enemy ...
But i presumed that is no need to say. O_o

Originally Posted by Zenith
I guess I should hide them under a rock instead and let them be safely useless /s
If you wish to do yet another bad decision, you are on right track.
For myself all i needed to do was put them on High ground, disadvantage makes miracles. smile

Originally Posted by Zenith
The only mistake I'll admit to is trying to RP a Tiefling druid, because at this point playing anything that is not an elf caster or a githyanki fighter is trolling, as the the elf race's immunity to sleep/charm on top of the extra AC from DEX and extra 3m movement is so ridiculously strong compared to the worse racials of the Tieflings and humans.
I gues that depends on point of view ...
Personaly i find human racials to be worse, only +1 to usefull stats ... and the same amount for those i dump ... not really my song. And no nightwision as a bonus. :-/
On the other hand, i quite enjoyed Tiefling Warlock ...

Sure if you wish to min/max ... but you choose race wich give you stats you dont use ... you are min/maxing wrong. :-/

Originally Posted by crashdaddy
Mate, I don't want to come across as confrontational, but it does seem you made some less than optimal choices and had some unrealistic expectations and are now blaming the whole system.
Its not just mine feeling then? Thank Gods. :-/

Last edited by RagnarokCzD; 08/03/21 10:40 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Giving the animal forms the caster's AC would obliterate class balance. Druid would be basically unkillable. The low AC is there to balance the massive amount of HP they get.

The real problem is that Moonbeam and other concentration spells aren't working right in animal form. You're supposed to be able to move your moonbeam around in beast form. Not being able to do so is, I assume, a bug.

And that is how the druid is supposed to play. You don't just turn into a bear and maul things and forget about your spells. You strategically use your spells before and after you take on animal form and use the times you get knocked out of form to re-cast them when your concentration breaks. Moon druid is still a full caster. Your beast forms are there to add layers of protection while your spells wreak havoc, not to be your main source of damage.

Giving bear form its multi-attack back would also be nice. I actually wonder if Larian tweaked the rules so that druids unlock multi-attack at level 5 when other melee get their second attack to make the druid's power curve less ridiculous at levels 2-4 compared to everyone else, which wouldn't be the worst idea to be honest.

Class balance in general is hard to discuss when we don't know what other changes Larian might have at higher levels.

Last edited by SaurianDruid; 09/03/21 02:22 AM.
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It's important to separate the problem from the solution. I think most people who posted in this thread will agree that there is an issue with the classes being balanced poorly.

Class balance is fairly complicated, especially when we haven't seen several of the classes and don't know in what ways Larian is going to deviate from the rules that might further throw that balance off. I would love it if they had actually attempted to present us with a RAW version of druids to start with. What we have now isn't that far off from RAW, but the few differences (i.e. mechanics of activating concentration spells, wild shape availability, modifications to wild shape forms) are pretty important and clearly have a substantial impact on the perceived (and probably actual) power level of the class.

Attempting to fix a problem caused by home-brewed rules by suggesting even more drastic home-brewed rules feels rash here. In this case, I don't think the OP's suggested solutions would actually address the problems, either. Virtually every complaint here mentions Lae'zel being stronger than some other character/class; this suggests that the biggest issue is with Lae'zel rather than with druids.

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Originally Posted by grysqrl
...this suggests that the biggest issue is with Lae'zel rather than with druids.

One person being upset their spellcaster can't melee as well as the fighter Lae'zel doesn't mean there's a problem with Lae'zel.

I don't want to be rude, but someone not knowing how to play the class or how to enjoy the versatile benefits or the class doesn't necessarily mean something is broken.

This druid stuff is getting laughable. There are numerous people saying it's overpowered and numerous people saying it's underpowered. Which is it? Well, maybe that has more to do with the *player* than the class or with Lae'zel.

*

It would be a lot easier to take the argument presented here more seriously if it were broken down mathematically. Extra HP versus a higher AC... which is better?

Well, that has to take into account the average "to hit" bonus of the enemies, the amount of damage being done by the enemies, and the amount of damage being done by the party, which of course depends on how well the party is being played.

It's more complicated than someone anecdotally not enjoying their druid playthrough because, goshdarnit, bears should be tougher than Lae'zels.

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I think a big part of the problem with perceived class balance is that:

(1) Larian seems to have designed the game around Sun Tzu, putting your effort in BEFORE you initiate combat

(2) Fighters are the most resistant class to this design philosophy as they have the simplest play style of -walk through front door, punch enemy in face, action surge, punch enemy in face again, shove enemy into fireplace

(3) a lot of modern gamers don't want to have to think too hard, but also see plain fighters as boring

N.B.

"I don't give a damn about some fanboy obsession with a tabletop's ruleset."

...in a forum for a DnD CRPG...

...that isn't finished...

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Moon druid was b0rked on inc and Land is OP instead because of what they allowed them to still have access to.

You can argue the Polar Bear, the Moon-exclusive form, isn't even the best Wild Shape beast ATM depending on party composition. It's ridiculous the way they chose to implement this class.

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