Agree that It definitely looks way better now, and hope to see future improvements.

I am a little surprised by how they appear to be making the UI updates step by step (i.e. updates from patch 2 to patch 3 to patch 4), as opposed to doing 1 or 2 big changes that are a bit more "future proof". Feels like that's a lot more rounds and iterations of artwork and design that the team will need to do.

The big question mark that is leading me to think this way is that the current UI set-up does not account for multi-classing at all (which to my knowledge is still a feature they are implementing). For example, the current level-up UI is clearly designed for single class characters. The abilities icons/UI doesn't look like it's ready for when we can combine multi-class abilities (i.e. a sneak attack with menacing attack), so I would expect that to change.

So if they are going to properly implement that later down the line, it feels like a lot of work is going into versions of UI that will eventually be scrapped.