Originally Posted by Umsche
Yay, instant death spells, so fun.

Face the ultimate boss, save -> cast insta death spell -> success win.
-> fail : load and try again.

That was an epic fight.

Wrong. Most bosses has immunity to this effects and extremely high saves, not mentioning, multi stages with minions and etc. On 3.5e,, you need to dispel death ward and if the ward is on gear, only disjunction can dispel it. Then lower the enemy saves and SR with minions and spells like cloudkill, then you can OHK the boss.

In many times, there are even more than a boss, and if you wanna try to OHK everyone in sequence, good lucky. See Jon Irenicus final battle on BG2 or the Lantern King on Kingmaker.

Originally Posted by Madscientist
some comments to the OP:
- I enjoyed playing NWN2 and PoE
- Josh Sawyer is not with Larian
- You have posted mystic lich spells. Those cannot be found anywhere in the official rules.
- At the moment we only have lv4 chars with lv2 spells. Nobody knows how higher level stuff is implemented.
- The game is based on DnD 5E. I agree that some of the DOS stuff is bad, but if you do not like 5E then you will still hate the game even if they implement the rules properly.

I know that Sawyer is not Larian, but some comments that I saw from Larian remembers me of him. Sawyer is amazing on designing video games firearms(FNV is a masterpiece) but when designing/adapting spells... As for the mythic path rules, it is a good way to pick a good system and IMPROVE it.

About the game being based on 5e, doesn't seem like Larian is trying to improve aka add more cool things. Seems like Larian is trying to remove cool things.

Last edited by SorcererVictor; 09/03/21 11:17 AM.