Dear Larian,
I have played almost 300+ hours now of BG3. Love the game. Lots of replayability. Great game so far.
This said, and I really hope you read this, the Items/Inventory Management aspect of the game is probably one of its biggest negatives right now. So tedious and clunky and frustrating.
Suggested fixes (as I am not writing this to open up a window for negative griping comments about the inventory. If you don't have a workable solution, don't just gripe here about how you hate the inventory, please):
1. Select Multiple Items at Once - Moving 1 item at a time from one place to another is absolutely slow and tedious and probably the most boring aspect of this game. Instead of the Wares functionality, let me select multiple items at once and send all selected items to another character, or drag and drop multiple items into a bag or out of a bag or into a merchant's shop for selling, etc. You absolutely need to implement something like this so that players can move lots of items around quicker. I don't even mind hunting around and picking up a bunch of useless items like spoons and forks if I can sell them all quickly without much effort. Right now, selecting and moving only 1 item at a time makes picking up lots of useless dinnerware REALLY tedious. This one is absolutely critical. I can even live without all the others.
2. Dumb down the graphics on Inventory; especially Shopping Inventories. I am able to run this game pretty well on High Graphics setting, but whenever I'm shopping my PC slows down tremendously. It makes the clunky inventory/items management even more painful. Whatever you have to do to dumb down the graphics on the buying/selling and inventory management screens would make a world of difference to players who don't have super high end computers. Mine isn't even that low grade, and it struggles. I'd totally get it if the whole game was slow on High graphics, but Inventory/Selling screens shouldn't be where my PC slows down.
3. Loot All - A button to Loot All. Players can either search through all items in a room manually, as they do today, or they can Loot All. Allow players to set a value limit for Loot All. Default is 5 gp. Any items of that value or higher are automatically picked up if the player hits Loot All except for story items. Story items require Perception checks, and Larian would decide what the difficulty is for each Perception check. If the characters succeed in the Perception check, the important/story item is found. If not, it remains hidden amongst the barrels, crates, etc. in the area. These items could still be found if the player wants to go searching manually through the room, but they are not discovered by Loot All. To ensure players don't suspect something valuable is hidden in the room, have this Perception roll made whether important/story items are in the room or not. It's fine to still allow the player to see that all their characters failed the roll too, so that if they fail the roll for everyone they know that if they really want to ensure they've found everything they can still search manually throughout the room. So it's kind of like a Quick Search button versus a Thorough Search (Thorough Search being a manual search around the room).
4. Importance of Bags - Bags right now are pointless. I just sell them. They're useless to me because I can sort items in my regular inventory in any way I want. Moving items back and forth between bags is tedious. To make bags important, set a percentage of weight that they offer depending on the quality of the bag, like in other cRPGs. Some bags make it so items in the bag are 20% less weight. Others 40%. Others 60%, etc. Then bags are worth having around. If you are going to do this, though, every bag should have a limit to the number of items they can hold, like in other cRPGs. You can't just put an endless number of items in a bag. This makes it so that picking up more than one bag is important to inventory management. Otherwise, why have so many bags around the world? The more valuable the bag, the more items they can hold and the higher the percentage of weight reduction.