Originally Posted by Pandemonica
Originally Posted by Minsc1122
Originally Posted by Rhobar121
Originally Posted by mr_planescapist
....

How well sold titles given by you?
Fully sounded, cinematic dialogue has been the standard for AAA titles for years and is sure to attract a lot of people.
Whether you like it or not, BG3 aims higher than those several hundred thousand fans of classic RPG.
None of this type of titles has outperformed DoS2 in the sales results.
According to steam spy, PoE1, which was one of the first games of this type, at best sold 2 million, not so long ago practically no game of this type even came close to this result (excluding DoS2).
For comparison, BG3 according to steam spy sold in the range of 2-5 million. When Larian releases the game on consoles, they will easily exceed 10 million.

This has nothing to do with how well the games sold. Larian wanted to make their own brand "new" Baldur s Gate game, so why bother taking the name "Baldur's Gate".
They made a Divinity game with dnd rules, BG skin, they ignored the style narrative and almost everything from the original games. That is why anybody else should have made the game, who would have respected the originals and not making something, that is a completely different thing.
Now there is no chance for a "real" sequel.

I am also sure a lot of people like "BG3" as it is, but they would have liked DOS3 with some Dnd elements just as much.

I am playing DOS2 now, just because I wanted to refresh my memory and see if this game was a continuation. Honestly, I have to disagree. You can see some similarities due to it being the same engine, but the world building is different, the characters are more polished. I mean besides the barrel cheese, there really isn't much similar to the two. Not to mention, I am not a big fan of DOS2, I mean it is ok, but I have never finished it, it just doesn't keep my attention, and seems kind of grindy.

To each their own I guess. I think a lot of the issue is, that people that loved BG 1&2 are looking back with rose colored glasses, and just really wouldn't accept any type of new continuation of it. Whether it was made by BW (which is no where near the company it used to be, I think it would have been a worse game), CDPR (they have enough on their plate fixing CP2077), Owlcat (Well Kingmaker doesn't have the greatest reviews either. A lot of people despise it for being overly difficult. I just bought it so I am going to compare it to BG3 and make my own decision).

In this genre of games, basically D&D players are very territorial of their rulesets, and how the game should be played. But Larian is going for a broader base, that is obvious. I even saw a reviewer basically say the same thing. He said if your new to D&D start with BG 3 then when you are ready play Solasta. I also think this was all planned by WoTC, using their license with Larian to bring in more casuals to their universe, and then their license to Solasta to bring in the more hardcore. It is a win win situation for them.


I couldn't agree with this post more.

Firstly Obsidian already worked with WotC to produce NWN2, which is a bland chosen one story with a mish mash of 3.5 rules. It didn't sell that much either, although it's expansion is a classic in my book. It hardly sold as well though. It did its job so poorly that more people were making modules and playing on persistent worlds for NWN1 than 2 even at its peak. Add to this they felt so constrained by the requirements of Wizards it was one of the inciting reasons for establishing their own property. They're not even independent anymore, Microsoft owns them! It's likely that Microsoft bought them in large part for the IP of Pillars' world.

This thread is very weird and full of incredibly unrealistic people.

BG3 will sell more than both BG1 and 2 combined. There's pretty much no doubt about it, given it's also going on console eventually. The figures on steam show that BG1 and 2 are owned more than played by a factor of about 9. And something like 1% of players actually complete it. As far as the mass market goes, it's very much a product of its time.

It's full of people with absolutely no idea of the games market extrapolating their own personal likes and dislikes to the population at large. It doesn't work like that.

This is a business decision pure and simple, one that's practically guaranteed to pay off, both in terms of money and interest in their core product. Add to that, I'm pretty sure this game will walk away with a hell of a lot of Game of the Year awards to boot.

Yes, it's perfectly reasonable to believe you would enjoy it more if it was more catered to your tastes, even to come on to the forums and create (multiple) threads rehashing those arguments. But honestly, recognise that these are your personal tastes, not something everyone agrees with you. Certainly statistics place you very much in the minority.

Last edited by crashdaddy; 09/03/21 05:16 PM.