So, as it stands, one of the main complaints of the folks who claim that the game is basically D:OS3 is how its combat system overuses surfaces and barrels that can spawn said surfaces. Whilst the first one was mostly resolved as of Patch 3 which turned cantrips back to their original ruleset shape, the barrels remain, and with them - the ability to carry them (and other containers) around in the characters' inventory to then pull them outta their pants for whenever you need a weapon of mass destruction with minimal effort involved.

While I personally strongly disagree with the Divinity comparison apart from BG3 using the same engine and therefore inheriting some of its quirks, it definitely is correct that the "stuff anything in your pockets no matter how big" thing really clashes with the setting and the ruleset. It was silly and matched with the Divinity setting that didn't try to simulate relative realism as far as characters' physical attributes and carrying capacity go, but in D&D folding a barrel and stuffing it into your backpack is stretching it a bit too much.

The suggestion I had in mind involves both making this particular area more "true"(tm) and "immersive"(tm) and simply making the game's ruleset closer to the PHb while still retaining the changes Larian wanted to introduce - it's the implementation of the Grapple mechanic and making it useable as a tool to carry around things that won't exactly fit in a character's inventory. It's already a missing combat option that adds to the tactical arsenal of martial classes who otherwise are really lacking in variety compared to spellcasters unless they are a subclass that comes with some interesting tricks and moves, and if it was used to carry around barrels and chests and such, it'd have an interesting "Larianese" twist on top of its usual function and introduce a decision into the much hated "barrelmancy" approach - sure, you can use barrels, but you'd have to carry them in your hands, limiting your mobility and stopping you from abusing them, thus making each barrel-heavy area more localized as a combat encounter instead of a trove of explosives to plunder and use in more difficult battles.

Of course, there are considerations of it being potentially tedious (then again, if someone really wants to abuse barrels, they'd do it no matter the irritations involved) and adding more animations and character states to a game that's already bursting at its seams in places. But that's what Early Access should be for, isn't it?