Yeah that's a much better idea!
Plus it just sounds cool... Grapple
Grappling! hehe
I agree that having barrels and other interactive objects in a combat environment can be fun, and would make way more sense done that way. Its really the ability to pick that stuff up and pack it away that puts the strain on.
I also agree that it would fit well with their gamestyle already using the Shove. Grappling is kind of the natural inverse of Shove
I can imagine a lot of ways it could show up in combat, and make melee more interesting for martial classes.
It would be funny to see someone grapple an enemy while being shoved and heroically launch off a cliff together lol
Maybe they could do something involving ropes too?
Or an equipment level special gloves, or claws, or also chains, maybe crossbars or hooking weapons that can build on the concept, allowing the player to still grapple without totally disarming. I can imagine it with flails or polearms as a kind of specialized attack move. Basically what they've done already with whip as a spell. But even without all that stuff, just as a regular grapple with the hands would be pretty fun I think.
Would be badass for the Monk thematically.
They could fix jank animations later, wonky limb tangles to be expected lol
Last edited by Black_Elk; 10/03/21 09:40 AM.